Toys for Autistic Children (Part I) 

Toys are teaching tools for all kids, and particularly for children with autism. Learning toys are vital in early intervention programs where the right toys can make all the difference. Parents use toys to create relationships. ABA therapists use toys to teach cause and effect, pretend play and other life lessons.

Speech therapists use toys to learn sequences, induce communication, and play skills. Occupational therapists use them to advance gross motor, fine motor or social skills. For children, sensory toys are just good old-fashion fun. The best toys and activities for kids with autism spectrum disorder are the ones that stimulate our kids to engage.

Simple First Words: Let’s Talk

Priddy Books

This is how it goes: Look at the picture. Locate the matching button on the soundbar. Then, push the button to hear the word. All done! There are no other music or sound effects to distract kids from learning the clearly spoken, simple words. Improve finger-pointing skills by having the youngster use one isolated finger to activate. For those who can’t isolate individual fingers, motivate them to use several fingers or a whole hand.

2-in-1 Snug ’n Secure Swing

Little Tikes

This molded-plastic swing offers a fun-filled way for little ones to help develop their vestibular function while improving postural control, visual, spatial, and perception abilities. A removable T-bar spins downward for easy loading/unloading. Additionally, the high seat back, safety belt, deep seat well and high sides give another boost of confidence to kids starting to explore motion.

Smart Tablet


Tablets can be an excellent learning tool for a child who has autism.

Log on and learn! The color-changing LCD screen enhances the excitement and keeps children’s visual attention as they problem-solve their way through letter, music, numbers, letters, phonics, typing and more. Six learning modes provide a whole range of learning and creative expression opportunities. The touch-screen, QWERTY keyboard strengthens cause-and-effect learning as users make a straight connection between what they press with their fingers and what happens on the screen.